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E SPORTS

MERIDIAN E-Sports Rules

To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes. 

If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All in-play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.

Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps  - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided. 
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

Map/Round Betting - Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pre-game bets will stand on the replayed round in accordance with the official result. All In-Play bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.

Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.

Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Bomb markets: Will be settled based on the official scoreboard, broadcast or game API. 

 

LOL 
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. 
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

DOTA2
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal. 
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

 

WOT

First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 

All start times displayed are an indication only and not guaranteed to be correct. If a match is suspended or postponed, and not resumed or rescheduled to commence by the end of the day (local time), then bets will be void.

If a match begins before its scheduled start time, then all bets placed after the actual start time will be void. All bets placed before the actual start time will stand. Any unplayed, postponed or forfeited match will be treated as a non-runner for settlement purposes.

All bets will be settled using the official result as declared by the relevant governing body of the competition concerned. In the event of a match or map starting but not being completed, then all bets will be void unless the outcome is already determined.

If any team or player name is misspelled, all bets will still stand unless it is obvious it is the wrong selection.

If in an official match a player plays with the wrong nickname/gamer-tag or on a smurf-account, the result is still valid unless it is evident that it is not the player expected to play in the match.

In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.

 

Bet Types:

Duel      
It is necessary to predict which team or player will be the overall winner of the match

First Blood         
It is necessary to predict which team will first realize the so-called 'First Blood' in the match

First Tower        
It is necessary to predict which team will first destroy the opponent 'Tower' in a match

Most Kill             
It is necessary to predict which team will get more 'kills'

Final Score        
It is necessary to predict whether the outcome of the match will be the winning of first or second team or player, or the match will end with a draw

 

Placement:

1             Listed team or competitor wins

1-2         Listed team or competitor finished up on first or second place

1-3         Listed team or competitor finished up on one of the first three places

1-4         Listed team or competitor finished up on one of the first 4 places

1-5         Listed team or competitor finished up on one of the top five places

1-6         Listed team or competitor finished up on one of the first six places

1-8         Listed team or competitor finished up on one of the top eight places

1-10       Listed team or competitor finished up on one of the top ten places

1-16       Listed team or competitor finished up on one of the top sixteen places